


For texture you can use procedural materials, create a big texture to unwrap lightmap bake the texture with all you want shadows, AO, etc and you can paint at the end with alpha channel on to make hair,scars.


Prior experience with 3D Animation tools such as Maya or Blender.Prior experience with 2D image processing softwares such as Photoshop, Krita, or Gimp.Prior experience with Nuke or similar compositing packages.Prior experience in basic 2D paint tasks in Silhouette or other related software.Strong knowledge of basic compositing techniques, including de-graining and re-graining, keying, and basic color correcting.Comprehends 2D tracking and the ability to utilize multipoint tracks and planar trackers.Able to use camera projection and frame-by-frame painting to remove rigs, targets and reconstruct plates.Create roto mattes for compositors to utilize while having a solid knowledge of how these mattes will be used.This includes creating mattes for hold-outs as well as employing various techniques to remove wires, targets, and rigs. Junior Roto-Paint Artist's are responsible for working closely with compositors to help integrate the elements of an image. This was removed by the employer on 8:04:00 AM PST It looks like you missed out on this job.
